I read this book last year and forgot to write a review for it.
Otherworld is about entering a virtual reality video game, one that feels very much like Sword Art Online. It’s a YA book for gamer enthusiasts, for young people who enjoy video games. As someone who games a bit, and liked Sword Art Online for its concept, I was interested. (It was also one of the many books I’d had on my shelf for a while if I’m honest.)
This world, like Sword Art Online, is dangerous. Your best option in Otherworld is to try staying alive. If your avatar (your game character) dies in the game, I think the premise was that you either died in real life or got disconnected with no way back into the game. It’s either one or the other, I can’t recall which at the moment.
When Simon’s best friend Kat disappears and has entered Otherworld, Simon must enter the game and go find her. He must also somehow figure out a prophecy that deals with him bringing down the Company, the organization that started this whole virtual reality world. The Company’s head honcho is obsessed with his own virtual world, it turns out, and will stop at nothing to keep it.
With Simon and his friends racing against the clock, he must face off with the Company’s creator in-game, as well as find and save Kat in the real world. Both tasks are of paramount importance and must be completed if Simon wants to win in both Otherworld and the real world.
Full of action, this is a pretty good start to a new book series. I don’t like Simon’s angry attitude, where he thinks that he can fix everything by getting mad and figuring it out through channeling his anger. But other than that, I enjoyed the first book. Heck, I finished it in a few days.
If you like gaming, and like the highly advanced form of VR, then this book is for you. There are times where the characters can get frustrating, moments where the plot is slow but other than that, it’s a pretty good read.